This gives your opponent an extra turn to block them, which is never good for aggro. Another issue is that you just don’t really have anything scary to teleport in – almost all of your zombies are Gravestones. Often times I would run into problems where I’d have every lane filled and wishing it was a Lurch or a Backyard Bounce to go for a kill. Teleport is used to get zombies on the board without the Plant player being able to respond, but the Gravedigger does that automatically anyways and doesn’t trigger anti-Trick effects. You want to be playing on-curve (in other words, using all your Brains) every turn, especially against your weaker match-ups, and Teleport slows that down.Ģ) Teleport does not play well with Mixed-Up Gravedigger. More often than not, I would find myself cycling away the Teleports for the card draw and tried to figure out why that was.įor me, it often came down to one of two problems:ġ) Teleport is not a card in your ideal hand, nor does it help you with any of your weaknesses. Which is strange, of course, as Teleport is one of the best cards in the game. Simply put, this card has no place in this deck. This is going to be the most controversial change, so I’ll address it first. This converts the deck into an excellent new player-friendly deck. As a nice bonus, my changes remove 4 Super Rares and 2 Rares, replacing them with 6 Commons. Now with those basics in mind, let’s go over the card changes I’ve made. Look to use some combination of Strikethrough (Line Dancing Zombie), bonus attacks (Lurch for Lunch and Electrician), and bounce (Pogo Zombie and Backyard Bounce). If your opponent is still somehow in the game, you have exceptional finishing power. Bouncing a plant on turn 4 & 5 and spending 8 Brains on turn 5 is such a huge boost that most other decks won’t be able to recover, let alone stabilize. Do it every time you can.Ī lot of your games will end on turn 5 or 6, thanks to the above rush being incredibly difficult to answer. They are the best zombie to re-activate with the Gravedigger. Getting a second use out of them from the Mixed-Up Gravedigger is a huge swing in the game. If your hand is bad, keep Regifting Zombies in the hope that you draw better cards. When playing against Rose, replace the Headstone Carver (but play it if you get it), and focus instead on making sure that your T4 and T5 plays are as close to perfect as possible. If you’re playing against an opponent that runs mushrooms, cycle for a Fire Rooster (preferable) or a Line Dancing Zombie. You are playing an aggro deck, and should push to have a hand as close to the above as possible. Brain Vendor -> Mixed-Up Gravedigger -> Backyard Bounce / Lurch for Lunch.Pogo Zombie (Pogo zombie MUST live, and ideally you’ve kept 1 other zombie alive). Electrician (Preferable that you still have one of your 3 strength zombies alive for the bonus attack).
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